Resources with topic Programming

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ICT Monsters using Scratch
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Children using a computer programming language to create moving monsters
This activity developed the specific e-skills(topic) of programming and digital animation. It could be considered the first step towards enabling children to design and create their own games(tool) using sprites and user-input controls. Computer programming helps to develop investigation(ta) skills as it requires the use of a previously unknown language(ta) to execute commands, which also develops the skills of mathematical thinking(ta). Computer programming also involves the use of modelling(ta) and planning(ta) techniques. Because Scratch is an open source programming language, this also creates opportunities for homework(ta), as the children are able to download the software for themselves at home.
Programming Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney
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A DEFT case study of Monteney Primary school, Sheffield
This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.

One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch

Pages in category "Programming"

The following 3 pages are in this category, out of 3 total.