|Acids||Forensic Science Investigation|
A who-dunnit circus of activitiesThis lesson introduces inquiry(ta)-based learning through the topic of forensic science. It engages pupils in higher order(ta) reasoning(ta) solving a variety of forensic problems.
|Assessment||Using Assessment to Raise Achievement in Maths|
Learning goals; self & peer assessment; effecting questioning; marking and case studiesThis resource explores approaches to assessment(ta) in maths, including the sharing of learning objectives(ta), group work(ta), whole class(ta) assessment, questioning(ta) and more. Four case studies serve as useful discussion prompts to share practice(ta). This .doc version of the QCA's 'Using assessment(ta) to Raise Achievement in Maths' allows schools to select parts of the document that are most relevant to them.
|Blogs||A schools involvement with Sheffield Childrens Festival project Camp Cardboard|
A DEFT case study with Bradfield Dungworth Primary school, SheffieldThis cross-curricular(i) case study focusses on digital literacy, in particular using E-skills(topic) to: facilitate sharing information in an open and transparent way; explore issues related to e-safety and e-security and explore the creative potential of digital technologies. The case study highlights issues from using Web2.0 applications in a school setting as well as challenges of pupils openly sharing resources; in particular issues of e-safety with regard to resources they make.
A lesson idea from the case study is available at Digital Reporters at Camp Cardboard
|Blogs||Digital Reporters at Camp Cardboard|
Children using iPads to blog about Cardboard SculpturesThis activity is a cross curricula(subject) activity, involving a collaborative(tool) approach, giving children the opportunity to work together on a blog. Children were encouraged to engage in group talk(ta) and discussion(ta) in the classroom to reflect on the activity they were to report on. The activity furthers e-skills(topic) and e-safety(topic) through the use of whole class(ta) participation. The specific art activity provided a great stimulus for the blogging. Equally, however, this approach could be applied to any event in or out of school. The use of blogging and social media gave the opportunity for children to share their ideas with a wider audience, and also gave opportunities for real-time feedback to their work. The use of hand-held technology also enabled active learning(ta) as the portability of the iPads and iPods allowed them to be used outside the classroom.
|Blogs||Getting a buzz out of blogging|
|Digital Art||Creating Digital Painting using iPads|
Children using iPads to create observational drawings of flowersThis activity is a cross-curricular(subject) activity, that gives children to opportunity to work independently on an art activity that also encourages the development of E-skills(topic). This activity encouraged inclusion(ta) as the children's final work was displayed as a collaborative(tool) piece, where all children had the opportunity to make an equal contribution.
In this instance, the children created observational drawings of flowers. However, the subject of the art could change to fit with any topic across the curriculum. The use of hand-held technology could also active learning(ta) as the portability of the iPads and iPods would allow them to be used outside the classroom, thus enabling observational drawings to be made in a range of locations.
|Games||Introduction to games|
|ICT||Monsters using Scratch|
Children using a computer programming language to create moving monstersThis activity developed the specific e-skills(topic) of programming and digital animation. It could be considered the first step towards enabling children to design and create their own games(tool) using sprites and user-input controls. Computer programming helps to develop investigation(ta) skills as it requires the use of a previously unknown language(ta) to execute commands, which also develops the skills of mathematical thinking(ta). Computer programming also involves the use of modelling(ta) and planning(ta) techniques. Because Scratch is an open source programming language, this also creates opportunities for homework(ta), as the children are able to download the software for themselves at home.
|Materials||Materials for Insulation|
How to insulate a cup of coffee.
|Programming||Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney|
A DEFT case study of Monteney Primary school, SheffieldThis cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.
One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch
|QR code||Using QR codes to engage reluctant readers|
A DEFT case study with Halfway Primary school, SheffieldThis case study focusses on Digital Literacy, in particular using using e-skills(topic) to motivate children and support reading, writing and creativity and to develop an awareness of the uses of QR codes.
One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Engage Children with Learning
|QR codes||Editing Using QR Codes to Engage Children with Learning|
Children using digital literacy to engage with reading and writingThis lesson idea uses technology to promote active learning(ta) as resources were produced to be located and explored in a public park. The early stage of the activity, involving the creation of the resources by the children, required discussion(ta) involving the whole class(ta). Group talk(ta) was also employed as a strategy, with the children agreeing on a narrative(ta) outline relating to the event. The creation of the online materials encouraged development of e-skills(topic).
The later stages of activity, where the children were looking for clues, required them to ask questions(ta) and to take a collaborative(tool) approach to find a solution, based on the digital texts they found.
|Video||Using digital images and film to enhance communication skills|
A DEFT case study with Newman School, RotherhamThis cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: improve communications skills and explore pedagogical approaches for introducing "stealth reading and writing". The outcome of this case study will be an OER showcasing the potential of digital technologies such as video recording and editing for enhancing pupils' communication(tool) skills.
One of the lesson ideas from the case study is available as a separate resource at Making Movies in the Classroom
|Video||Making Movies in the Classroom|
Using Movies to develop communication and literacy skillsThis activity is a cross-curricular(subject) activity, involving a collaborative(ta) approach, giving children to opportunity to engage in group work(ta) whilst making digital media in the form of films. The activity furthers e-skills(topic) and e-safety(topic). The topic of e-safety(topic) provided a great stimulus for the video(tool). Equally, however, this approach could be applied to any topic or subject in school. The use of video also encourage active learning(ta) as the portability of video recording equipment allows it to be used outside the classroom in a range of contexts.
|Visualisation||ORBIT/GeoGebra Competion 2013|
The 2013 competition has generated five high quality open-ended activities that support interactive teaching and allow children (age 6-10) to explore an element of mathematics for themselves.The following guidance note are provided for each resource: