Resources: KS2

From OER in Education
Jump to: navigation, search


Relevant resources


Acids Forensic Science Investigation
Forensic1.png
A who-dunnit circus of activities
This lesson introduces inquiry(ta)-based learning through the topic of forensic science. It engages pupils in higher order(ta) reasoning(ta) solving a variety of forensic problems.
Assessment Using Assessment to Raise Achievement in Maths
Usingassessment1.png
Learning goals; self & peer assessment; effecting questioning; marking and case studies
This resource explores approaches to assessment(ta) in maths, including the sharing of learning objectives(ta), group work(ta), whole class(ta) assessment, questioning(ta) and more. Four case studies serve as useful discussion prompts to share practice(ta). This .doc version of the QCA's 'Using assessment(ta) to Raise Achievement in Maths' allows schools to select parts of the document that are most relevant to them.
Blogs A schools involvement with Sheffield Childrens Festival project Camp Cardboard
DEFTBradfieldDungworth.jpg
A DEFT case study with Bradfield Dungworth Primary school, Sheffield
This cross-curricular(i) case study focusses on digital literacy, in particular using E-skills(topic) to: facilitate sharing information in an open and transparent way; explore issues related to e-safety and e-security and explore the creative potential of digital technologies. The case study highlights issues from using Web2.0 applications in a school setting as well as challenges of pupils openly sharing resources; in particular issues of e-safety with regard to resources they make.

A lesson idea from the case study is available at Digital Reporters at Camp Cardboard

Blogs Digital Reporters at Camp Cardboard
DEFTBradfieldDungworth.jpg
Children using iPads to blog about Cardboard Sculptures
This activity is a cross curricula(subject) activity, involving a collaborative(tool) approach, giving children the opportunity to work together on a blog. Children were encouraged to engage in group talk(ta) and discussion(ta) in the classroom to reflect on the activity they were to report on. The activity furthers e-skills(topic) and e-safety(topic) through the use of whole class(ta) participation. The specific art activity provided a great stimulus for the blogging. Equally, however, this approach could be applied to any event in or out of school. The use of blogging and social media gave the opportunity for children to share their ideas with a wider audience, and also gave opportunities for real-time feedback to their work. The use of hand-held technology also enabled active learning(ta) as the portability of the iPads and iPods allowed them to be used outside the classroom.
Blogs Getting a buzz out of blogging
ORBIT-wiki-logo.jpg
Starting with the basic principles of blogs(tool) and blogging, this primary course looks at their use within education and how they can be used to improve teaching and learning. The focus is particularly on blogs as an ICT(i) tool for collaboration(ta) which encourages the effective use of reasoning(ta) and language(ta). The unit also discusses practical elements such as e-skills(topic) and copyright(topic) issues you might encounter in blogging.
Digital Art Creating Digital Painting using iPads
DEFTMundella1.jpg
Children using iPads to create observational drawings of flowers
This activity is a cross-curricular(subject) activity, that gives children to opportunity to work independently on an art activity that also encourages the development of E-skills(topic). This activity encouraged inclusion(ta) as the children's final work was displayed as a collaborative(tool) piece, where all children had the opportunity to make an equal contribution.

In this instance, the children created observational drawings of flowers. However, the subject of the art could change to fit with any topic across the curriculum. The use of hand-held technology could also active learning(ta) as the portability of the iPads and iPods would allow them to be used outside the classroom, thus enabling observational drawings to be made in a range of locations.

Games Introduction to games
ORBIT-wiki-logo.jpg
This courses provides an introduction to games(tool) in the classroom. The course will focus on freely available online games, which can provide a starting point for exploring their use in the classroom without investment in hardware and software. At the conclusion of this course you will have engaged in lesson planning(ta), ready for implementation in your classroom.
ICT Monsters using Scratch
Monsters2.jpg
Children using a computer programming language to create moving monsters
This activity developed the specific e-skills(topic) of programming and digital animation. It could be considered the first step towards enabling children to design and create their own games(tool) using sprites and user-input controls. Computer programming helps to develop investigation(ta) skills as it requires the use of a previously unknown language(ta) to execute commands, which also develops the skills of mathematical thinking(ta). Computer programming also involves the use of modelling(ta) and planning(ta) techniques. Because Scratch is an open source programming language, this also creates opportunities for homework(ta), as the children are able to download the software for themselves at home.
Materials Materials for Insulation
Insulationcoffee1.png
How to insulate a cup of coffee.
Programming Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney
DEFTMonterey.jpg
A DEFT case study of Monteney Primary school, Sheffield
This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.

One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch

QR code Using QR codes to engage reluctant readers
DEFTHalfwayPrimary.jpg
A DEFT case study with Halfway Primary school, Sheffield
This case study focusses on Digital Literacy, in particular using using e-skills(topic) to motivate children and support reading, writing and creativity and to develop an awareness of the uses of QR codes.

One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Engage Children with Learning

QR codes Editing Using QR Codes to Engage Children with Learning
QR Hunt.jpg
Children using digital literacy to engage with reading and writing
This lesson idea uses technology to promote active learning(ta) as resources were produced to be located and explored in a public park. The early stage of the activity, involving the creation of the resources by the children, required discussion(ta) involving the whole class(ta). Group talk(ta) was also employed as a strategy, with the children agreeing on a narrative(ta) outline relating to the event. The creation of the online materials encouraged development of e-skills(topic).

The later stages of activity, where the children were looking for clues, required them to ask questions(ta) and to take a collaborative(tool) approach to find a solution, based on the digital texts they found.

Video Using digital images and film to enhance communication skills
DEFTNewman.jpg
A DEFT case study with Newman School, Rotherham
This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: improve communications skills and explore pedagogical approaches for introducing "stealth reading and writing". The outcome of this case study will be an OER showcasing the potential of digital technologies such as video recording and editing for enhancing pupils' communication(tool) skills.

One of the lesson ideas from the case study is available as a separate resource at Making Movies in the Classroom

Video Making Movies in the Classroom
MakingMovies.jpg
Using Movies to develop communication and literacy skills
This activity is a cross-curricular(subject) activity, involving a collaborative(ta) approach, giving children to opportunity to engage in group work(ta) whilst making digital media in the form of films. The activity furthers e-skills(topic) and e-safety(topic). The topic of e-safety(topic) provided a great stimulus for the video(tool). Equally, however, this approach could be applied to any topic or subject in school. The use of video also encourage active learning(ta) as the portability of video recording equipment allows it to be used outside the classroom in a range of contexts.
Visualisation ORBIT/GeoGebra Competion 2013
Geogebralogo.jpg
The 2013 competition has generated five high quality open-ended activities that support interactive teaching and allow children (age 6-10) to explore an element of mathematics for themselves.
The following guidance note are provided for each resource:
  • a short overview
  • brief instructions or teacher’s note (simple instructions including useful tips and recommendations)
  • list of learning objectives
  • description of the underlying pedagogical rationale/teaching approach

Category:KS2 Category:Resources